Archive for the ‘Art Department’ Category

Suggestions for work (Software and Art teams)

October 18, 2007

Oi fags,

This is a document of the features that Ryan wrote up for the game. Gonz; you need to go through it and judge whether it will all be possible to do as a programmer and… stuff. Dan; there is a lot of stuff in here for the user interface, you can split it up between your guys so that one person does background concepts and crap, one person does monsters and enemies, and one person does the UI. The rest of your stuff should be NPC’s and Characters.

Cheers,
Richard

Game Design Document

Work due Wednesday 3rd october

October 16, 2007

Art department:

by WEDNESDAY 3rd October at the latest i want to have a concept outline from each of you. this outline should be one page long and should give a written description of what the class will look like. send it to me via email or upload it here.

ROB: I want you to do the concept description for the Knight class (read documentation)

DAVID: i want you to do the concept description for the Sorcerer class (read documentation)and guys, no later than wednesday because we have alot of work to do in the holidays.

I STILL havnt gotten the 2nd stage concept design from you rob for the rogue class, i want that now. it’s 3 days overdue. scan it in and send it to me.

and david, you need to find a way to scan your necromancer picture in and send it to me too asap.

catch up guys, keep to the schedule.

Work to be completed for September 27th

September 23, 2007

Art Department, this is the requirements for next week September 27th.

Rob & David:

You both need to produce stage two conceptual designs for the Necromancer (David) and Rogue (Rob) classes. You have both done the first stage design and they are going nicely. The second stage concepts need to be improved upon based on what we discussed in class today and they also need more detail in them since it’s a stage two design. You’re not limited to doing one concept picture for the class(es), but you MUST have at least ONE (new) concept picture for your class by Thursday.

Like I discussed with David concerning the Necromancer class, he might look better with a different head style etc so David (if he has time) will create a second (or more) concept pictures based on these different features. This would be better than having just one, and don’t forget to put your own ideas into the design, you don’t have to follow just my conceptual outlines!

This gives you seven days to do the design, I want a progress report from you both on Monday as to what you’re up to with the designs so bring in any work to class on Monday so I can review it please.

Myself:

I will be further developing the conceptual outlines for the Necromancer and Rogue class as well as starting research on other artwork to do with the game other than classes. But I will also write up some concept outlines for a few other classes by our next meeting.

Art Department, forecast (September 27th and beyond)

Over the holidays I will get getting you both to do more designs and then to start bringing them into the computer environment and create at least one Photoshop design for your classes. This will be discussed in further detail when I figure it all out myself next meeting.

And remember to E-Mail me any questions or ideas you have. I don’t want you to go just off my designs, I want to see initiative!

-Dan Churchill, Lead Artist.